![]() ![]() The best part of all this is that Raytracing is now real-time. Microsoft has made sure that DirectX Raytracing API is built such that it works across hardware from all vendors. This means you will need to change your graphics card which supports native raytracing. Starting with the Windows 10 v1809 update, DirectX Raytracing will work out-of-box on supported hardware. It needs support from both Hardware and Software. So there was no realtime Raytracing until now. Developers had been using this from CGI times, and it involved pre-calculating the brightness of virtual objects before shipping their games. That said, its nothing new, and it’s not something that has been created by Microsoft either. This helps developers to create a better visualization of their characters and scenarios. ![]() In simple words, raytracing means calculating how lights would fall on objects, and how it looks after the light is reflected from that object and the effect of lights which fall on some other object. ![]()
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